Signs are craftable items which are available to you from the very beginning of the game.If you regret your choice of profession, or simply want to try out something new, there is now a way to change your professions.
“Treasure Rooms” added (rare chance of finding a room with a chest containing useful items… including two that can’t be found any other way).3 new monster types added (more powerful versions of familiar enemies).There are also a couple of “secret” events that you’ll only encounter if certain conditions are met. There are new character events, some of which grant you permanent bonuses.Farmers who have made great progress for themselves will have the opportunity to help someone in a significant way….This new ability will surely result in unusual new adventures and greater knowledge… In winter, farmers might encounter a strange event… which will ultimately grant them the ability to start a new, “secret” type of collection.A winter mystery… and a new collection type.The festival offers farmers a once-a-year chance to acquire unique items, purchase an original work of art from the famous Lupini, enjoy some live entertainment, and more…. Pelican Town is different for a few days, and most of the townspeople’s schedules change to reflect that. Unlike a normal festival, farmers can come and go as they please, and the location isn’t “locked out” at any point (there’s no setup). For three days in winter, a traveling festival visits Pelican Town.This is not an exhaustive list, and I’m purposely being vague on many aspects because I think it will be more fun to discover these things for yourself: I also want to thank everyone else at Chucklefish for all their hard work coordinating this big launch!īelow, I’ll give you a more detailed explanation of both the new game-play content and a more detailed explanation of how multiplayer will work.įirst, let me share some of the new content with you.
And now, it’s ready to go.Ĭredit must be given to Tom Coxon (of Chucklefish), who wrote all the major networking code himself and turned this fairly complex game into a seamless multiplayer experience! We’ve worked hard to make the co-op experience as fun and intuitive as possible.
Of course, I underestimated the number of bugs you’d all find! But over the past couple months Tom and I have worked hard to track and fix every known multiplayer bug. Then, we started the multiplayer beta on April 30. Progress on that front came along steadily. Several months ago, I finished working on the content additions, and turned my attention to finishing multiplayer.
This update is a significant change for Stardew Valley… Not only does it include a good amount of new content (new items, events, etc.), but it also includes the long-awaited addition of co-op multiplayer! Stardew Valley 1.3 (Multiplayer Update) is now available!